L10 Web Stats Reporter 3.15

 


Default Materials (included w / ShaderWorks XT)



Fresnel Refraction / Reflection (w / dispersion)



Description: Although we are able to generate a good looking fresnel effect with the vertex shader, on lower polygon meshes, we would rather use a per-pixel fresnel shader. This shader has many settings for changing the overall appearance of the material.



Precedural Wood


Description: These shaders were generated using vs_2_0 and ps_2_0 due to the fact that it has more variables and options and also supports per-pixel fresnel reflection and per-pixel diffuse and specular shading.



Bump-mapping


Description: Image #1 shows per-pixel dot3 bump-mapping with diffuse and specular. Image #2 shows per-pixel environmental bump-mapping with per-pixel dot3 bump-mapping also with a base texture map to add detail.



Fur

   


Description: none



Anisotropic

     


Description: none



Glass


Description: none



Toon (Per-Pixel)


Description: Coming soon



Non photo-realistic

     


Description: none



Fabric

     


Description: none



Precedural Stones


Description: none



HDR


Description: none



Lighting


Description: none



Bump-mapping


Description: none



BRDF


Description: none



Chrome


Description: none



Metal


Description: none



Morphing


Description: none



Plastic


Description: none



Miscellaneous


Description: none